If you concurrently use this along with other apps, it is likely to be informed about the low virtual memory issue. in a moveto event) cannot be undone. Once you get there, start changing the settings to double the size of the PageFile. If you want to use costom terrain types from UMC or special terrain of a mainline campaign, you have to copy the terrain definition as well, and make Wesnoth read it weblink
What if Player B tried to attack one of Player A's units? Date Changed By Updated Field Previous Value => Replaced By Mon Nov 7 08:18:43 2016vultrazOpen/ClosedOpenClosed Sun Sep 25 14:26:47 2016mattscAssigned toNonemattsc Operating SystemMacAll Sun Sep 25 14:26:46 2016mattscStatusNoneFixed Sun Sep 25 Changing the computer right away is not a clever move, try to troubleshoot the problems first. in a moveto event. click to read more
I removed a [/scenario] and got this error on 1.9.7. The Clients communicate by sending 'player actions' like 'move unit at (3,4) to (5,5) with the route ((3,4),(3,5),(4,5),(5,5))'. Id's have nothing to do with filenames!)-the argument given in the define key in your [campaign]tag doesn't match the one following the #ifdef when including your files(NOTE: definitions are case-sensitive!)-the actual But also new random seeds (questions asked to the server) and get_global_variable are in this category.
Moderators: Developers, Forum Moderators Forum rules Please use [code] BBCode tags in your posts for embedding WML snippets.To keep your code readable so that others can easily help you, make sure To Player A, it would appear that the Spearman died. I will grab a copy of master to check. The forum thread discussing the campaign is at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384.
You signed in with another tab or window. It was caused by the fact that the AI units of a leaderless side only move toward enemy leaders if no enemies are within attack range (in other words, villages are Reload to refresh your session. The Lua error reported above does not occur any more, but unfortunately a new error was introduced in improvements made to the Micro AIs in 1.11.6.
There may be several errors which you have no knowledge about especially when you are browsing. Posted items are owned by whoever posted them. This is now fixed in commit f7fd9ee77e and will be working again in 1.13.6. The problem is either a recent change of the software of hardware on your personal computer.
Having said that, if you have only limited RAM space, you might need to purchase additional RAM chips if you'd like to continue using your personal computer smoothly. check this link right here now An excpetion is when controller is "null" which happens if and only if it is "null" on all other clients as well. [set_variable] time=stamp - obviously the result of this operation First, go to Control Panel, then click System. the Savane Project W3C Validation Thanks To FSF France Bearstech the GNU Project Battle for Wesnoth - Bugs: bug #25139, UtBS lua error in final scenario Group Main Main View Members
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct ~~ Maintainer of Sweet RevengeHow to isolate problematic WML code ~~ WML error messages have a peek at these guys rmjhttp://forums.wesnoth.org/viewtopic.php?f=8&t=43125. missing closing quote in a side tag on 1.9 makes my computer crash. Verbatim copying and distribution of this entire article is permitted in any medium, provided this notice is preserved.
Until then, thanks for reporting, please keep doing so.And just for reference, the error in 1.11.6 is:Code: Select allerror scripting/lua: ....//data/ai/micro_ais/ais/mai_messenger_escort_engine.lua:278: attempt to get length of field 'waypoint_x' (a number value)
http://objectdevcorp.com/battle-for/battle-for-wesnoth-save-error.html Nonetheless, not all files that you download from the internet is functional because there are incomplete ones.
They decided to instead move into the direction of the enemy castle or so until I killed them.Saves and replay attached.EDITThe replay crashes at loading, an assertion, something about the teams To Player B's client it seems like a normal move, but to Player A's client it seems like an empty hex is trying to attack him. people.
It may be that various error messages from older versions aren't appearing anymore in 1.9.7 and aren't listed.Ceres wrote:Missing closing tag for tag
These actions are evaluated on the other clients which should lead to the same local gamesate on all clients (asuming that they had the same local gamestate before that action). If a macro has X possible arguments, you always have to call it with X arguments! The clients usually send these actions as soon as they know that they cannot be undone. http://objectdevcorp.com/battle-for/battle-for-wesnoth-runtime-error.html Verbatim copying and distribution of this entire article is permitted in any medium, provided this notice is preserved.